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Introversion

Man's search has really been for himself, but the spirit of man looked at by that man poses an impossibility. Can a stream look at its water? Can a diamond admire its own glitter? It's not possible. So the individual man's search was really for the spirit of OTHERS. And he used all manner of interesting devices.  

Many people came into Scientology to "know more about themselves," they think. I'll tell you something. There isn't anything to know about you, from your standpoint. There's a bunch of stuff that you dreamed up so that you could thereafter know it, but there's really nothing for you to know about you.  

"You must be curious about yourself" is the oldest mechanism on Earth to attract and interest people. It makes the stream look at its own water, the diamond look at its own sparkle. It has to catch the spark going out, grab hold of it, bring it back and look at it. When it does that often enough, it introverts thoroughly.  

This is a control mechanism to keep people down. "Introvert. Look at yourself. Pull it back. Don't outflow." If he knows he's doing this, playing a game, that's all right.  

But if he's doing it unknowingly and doesn't know why he's doing it, believes he is looking into his own eyes and the windows of his own soul because there is something wrong with him, he can become a very sick man.  
People will have you believe that it is necessary for you to know why. Certainly there's a "reason why you did that," but who cares? The point is, did you handle the situation well from there on?  

This mechanism of "look into yourself" is the aberrated activity of the other fellow trying to make you pull back your space, your outflow, your anchor points. If you'll make nothing of yourself, he doesn't have to.  

The final result of self-inspection? You know all about yourself and nothing about the other fellow. Unable to look at a 3rd Dynamic, he invents a lot of things to know about himself, then invents a 3rd Dynamic and says that is what Man is like.  

Every criminal I ever met had only two things wrong with him: Somebody had said there was something wrong with him, and he didn't know anybody else was there. Before you have social behavior, you have to find out that there is somebody else there. What's wrong with this fellow is his ideas about other people.  

It's actually a 3rd Dynamic problem we're up against, not a 1st Dynamic problem. If you have erroneous data on the character of the other fellow, you are reduced to the necessity of going out of communication. Rather than go entirely out of communication, Man starts shooting.  

Your ideas about the other fellow, to a large degree, monitor your behavior. What we have achieved in Scientology is a knowledge of the other fellow. So if you are studying Scientology to know about yourself, you're never going to find out a thing. If you're in Scientology to find out about the other fellow, you're going to have a tremendous amount of success. We have achieved knowledge, mainly and chiefly about the other guy. (1956, Man's Relentless Search, Lecture: 5610C05)


You cannot kill a thetan, but you could totally introvert him so that he would never look out again. That is the goal of most people who are working at this game. The person takes this datum and attempts to put it in a form that will cause the other person to look into himself, or at the backtrack or search a non-existent environment, for a clue as to what is wrong. It denies the other person havingness and communication. It denies him the material or communication targets which are outward.

Introversion is different than interiorization. To interiorize something, you put it in something else. To introvert something, you cause it to look in upon itself. It makes its own cage. This is the only reliable thing you can do to a thetan - make him always manufacture, everywhere he is, his own cage. This is a final answer as far as games are concerned. The more introverted a person gets, the more dangerous he is to himself and everybody else, so introversion is not a good game mechanism, but it is a goal of games.

The other concept would be to make a fellow look in at himself. An individual would have to build some kind of loops out here which would look back. He'd get curves around himself to direct his sight and force back. He would have to have mechanisms surrounding him so that if he threw a mass out, the mechanism would pick it up and throw it back at him. This is an introversion machine. He wouldn't look outward, he'd look out and back.

That is a special kind of trap. Take a thetan who was looking back at himself in this odd fashion and then put him in a container - like a box or a room or a head - and you have two mechanisms at work at the same time.

One, he is keeping himself trapped with his own flows, ridges, flowback mechanisms, postulates. And then, while so trapped, he is also experiencing some ramifications of being in a box or a room or a head. They want to get out but they can't.

Once you've understood introversion, you'll understand that the mind is simply an introversion mechanism, and that is about all there is to understand about it. (1957, Extroversion-Introversion, its Relationship to Havingness and Communication, Lecture: 5703C27)

 

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